Monday, July 19, 2021

Breaking Down Storytelling, or at least how I Break it Down

I would like to preface this whole discussion with an honest admission: It’s entirely possible that I have zero idea what I am talking about, and that the things that I am about to elucidate on only relate to ME and MY personal preferences in the art of storytelling.

To me storytelling refers to all forms of media. Public Speaking. Books. TV. Film. Music. Political discourse. Theatre and of course, Pro Wrestling. Any time you are presenting an idea or a premise to an audience of any size you engaging in the art of story telling.

The trap I’ve often fallen into with my stories (more specifically early on, thankfully less so now) came from misunderstanding the difference between Plot and Story.

If you watch a lot of movies and start getting into the weeds of how they’re created or learn a little bit about the behind the scenes nature of editing and the like, it’s usually easy to find areas where the action doesn’t line up. Or the characters are disjointed, some things that get set up are disregarded or a scene comes along the way just takes you out of what you’re watching. Inevitably the person in this position considers these moments as being “Plot holes”.

Now, sometimes they are indeed just that. A hole in the plot that defies the premise of what you’re engaging with. If you’re someone who’s not only a consumer of media but someone who wishes to create their own, it is perfectly natural to focus on your plot obsessively. Leaning into a paralysis by analysis whereby you become fixated upon the minutae of your story. Who does what and when? Where is the MacGuffin set up? How does that twist? Does the action beat work in a way that doesn’t break the laws of physics? We’ve started a timer, we’d better make sure that the action on screen lines up with the countdown, right?

All of these are good things to be worried about and I’m not trying to dismiss them. However when you focus on these types of details too much what you’re missing out on is often the reason why most people consume entertainment in the first place.

They want to be told a Story about people they can relate to.

If you’ve done your job properly and created characters in situations that your audience can picture themselves in where there is conflict, drama and believable emotion this easily glosses over most technical issues or “plot holes” for the audience. Because they want that hook, that emotion, that grit.

It shouldn’t matter if you’re having a financial dispute over the price of coaxium hyperfuel that you can only mine in the bowels of the Kessel Spice Mines. If you get there with characters you believe in and enjoy then you should be happily along for the ride.

Obviously, it’s also easy to fall into the trap in the other direction too. If you focus too much on the story of the characters without taking into consideration their world around them it’s easy to come up with a hodge-podge of disconnected ideas that ultimately leave people feeling unsatisfied.

In the end storytelling comes down to having a clear vision of what you’re trying to say in any given moment. And more importantly it means being able to adjust and be flexible when along the as you’re developing / breaking your story down you stumble across new elements or ideas that could enhance the tale you’re trying to tell. Sometimes this happens organically. In the world of pro wrestling or weekly syndicated TV you can often gauge the audience’s reaction to what is happening. If you’re perceptive and willing to roll with their wave of enthusiasm you can find a way to enrich their viewing experience by leaning into characters or scenarios they’re reacting to. Not all at once of course, don’t let your audience tell your story for you. But don’t ignore them either. If people are sitting on their hands and not caring that tells you everything you need to know and you need to re-evaluate if you’re actually creating a story for them or for you.

Now, as a caveat I would like to digress into the world of prose and long form novel writing. While obviously every author in the world would love to have the success of a JK Rowling, Stephen King, Lee Child and many others it is important to realize one thing (from my perspective.) In no other form of media is it more apparent when an author is pandering to an audience and being inauthentic than it is within a novel.

With Film / TV / Live events a bit of pandering is perfectly fine. You’re looking for that immediate engagement and wanting that response. And you need it in order to keep the people coming back on a regular basis. That form of entertainment is very much in the “Churn and Burn” vein.

With a novel it has to come from somewhere else with a bit more soul. This doesn’t mean that everything has to be drab, dreary or even deep. But it should at least be evolved in some way where you can bite into your characters and their world and feel it. In no other medium does your story exist more fully than within your audiences’ own imagination and all you have for them are the words on the page for them to experience. So if you’re not giving those words your best effort it’ll come across flat to your readers. Sure, it doesn’t mean you can’t write on a deadline, and no dear readers this isn’t me making an excuse for why I take so long between novels to get a finished product together. But in more visual mediums you can fake it a bit with the writing, make the words super economical and then relying on the other artists you’re working with to help tell your story. In fact, that’s the only way movies / TV / Theatre succeed. In a group setting.

So with that out of the way I think the most important idea I can impart to any other storytellers is to make sure no matter what kind of tale you care to tell, make absolutely certain that the characters all face Consequences for their Actions.

Good, bad, apocalyptic or whatever. Everything they do must come with a cost. If you’re telling a fantasy tale where wizards can conjure up anything out of thin air with no seeming effort you’re shorting the audiences’ ability to connect to that wizard. If you’re bad ass action heroine is able to ninja kick her way through a plethora of fools without breaking a sweat or even getting out of breath, you are robbing the audience the opportunity to feel her pain or stress in that moment of triumph.

Consequences are the key to any good story. For your protagonists, antagonists, bit players, coffee shop attendants… whatever. The more you add consequences to your characters the more it helps to ground whatever is going on to your audience in a way that they can understand. Because we live in the real world, and nothing is easy when you get right down to it.

With consequences your characters echo with your audience and they engage with your story.

And that’s the whole idea, right?

AK

Check out the consequences my main character Joe goes through in my Urban Fantasy OVERDRIVE Series at the following retailers. Availble in eBook, Paperback and Harcover.

AMAZON  KOBO  B&N  SMASHWORDS  SCRIBD  APPLE

Also, please consider supporting your favourite Wrestler today by visiting Pro Wrestling Tees and browse to your hearts content. Just, while you’re there, consider looking at my site first willya?



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